Quests

= The Campaign =

Captured
We have been found in a cage. There are [insert group number here] of us. Our hands are bound. We are wearing rags and there is a bowl in the middle with water and some scraps of meat nearby. Outside the cage is a room made of stonework. Torches line the wooden door in the middle of the wall. In the corner of the cage is the corpse of a dwarf. He has been dead for some time.

Success

We made it out of the cage and can hear something from the other side of the door.

The Cult
Completed = Option A

Failed = Option B

Option A

Listening through the door we heard what sounds to be a speech about sacrificing to Areskus.

Option B

Four robed figured entered the room, Still caged they say no words as one of them opens the cage door.

Success

Kill Option

Killing the Tiefling cultists we have now found ourselves in a stone room surrounded by candles with an alter in the middle. Upon the stone is a tablet carved with runesWe found nothing else on the cultists. Leaving the room we found ourselves in what must be a ruined fort. A light comes from source above the hall.

Capture Option

By capturing a Tiefling cultist we have discovered that we were to be sacrificed to a dragon called Areskus. The cultist managed to self-immolate before we found out anything further. We have now found ourselves in a stone room surrounded by candles with an alter in the middle. Upon the stone is a tablet carved with runesWe found nothing else on the cultists. Leaving the room we found ourselves in what must be a ruined fort. A light comes from source above the hall.

Strange Runes
Following the light we found ourselves in an obscure section of a courtyard. Around the yard are a series of tents and some voices talking to each other. A voice rings out from the chatter "What are you doing down there!?! It's unsafe!" Characters


 * Hilren (Dwarf), Architect
 * Pille (Dwarf), Archaeologist Leader
 * Ypre (Dwarf), Linguist

Explanation

This is an archaeological survey of a 2nd Eon fort. In the last couple of hours, their Tiefling hired mercenaries had disappeared but had left their equipment in their tent. They didn't know why you were there. Pille suggested looking through the Tiefling tents to see if they had anything explaining why they were trying to sacrifice the group.

Searching the tents

Looking through tents, we found light armour and weapons that the cultist must have used in their mercenary work. There is a map showing the current location "Site A" and another listed "Site B" at a Fort to the north called "Bleakshire". With it is a letter.

"On the 1st moon of Argo, you must find the shrine at Dovecris and take the souls of virtue in honour of Areskus. We will do the same to seal our deal. We will meet at Messel a week from then. Look for the peach."

Talking with Ypre reveals a further translation from Abyssal:

''Our sight is for you. Our lives are for you. Our slaves are for you. We give these now to bring our king into our world. 12 moons from now you will reign supreme. 12 sacrifices will be made, 12 archons will be paid. Areskus! We summon you!''

Success

We were supposed to be sacrificed to 'Areskus' but the ritual failed when we escaped. We have a lead that another group of cultists are meeting our captors in a week at a town called Messel.

This sacrifice was made as a beginning to a summoning that is to occur in 12 moons. We should investigate who Areskus is to find out why we almost died. Begins Quest

Regarding a Peach
According to a letter we found on our captors, there's a meeting planned in the town of Messel on the 7th of Argo in a place that has something to do with a peach. Following this lead, we can find out why we were almost killed.

Arriving in Messel, and subsequently talking with the locals, we found that there is a fruit house called "Peach Perfect"

Gleaning the cultists we discovered a map indicating where the cultists are going to sacrifice to bring Areskus into our plane of existence.

Do Dragons Dare
Cultist have planned a mass sacrifice to bring Areskus into our world. There are twelve sites where these sacrifices are to be made. We will need to disrupt all of them at the same time to end the portal. If even one occurs, Areskus will still be able to enter our world.

The Map
Acording to the map, the 12 locations are: the minor cites of Wist and Redwater on the continent of Jushy. The major city of Akatorua on the continent of Kalea. The ruins at Bleakshire, the minor town of Vennesjøen, the major town of Dovecris and Lish in The City of Lies on the continent of Milland. The ruins at Inji's Temple, the minor town at The Glasswatch the major cites of Sheoji and Iwanobe Fortress on the continent of Orfea. The city of Yhal Igred on the continent of Ixil.

The Wizard of Lish
Upon entering the Suburb of Lish within the City of Lies, we witnessed a man walk into the middle of the steat, cast what we can presume was levitate and boom across the area "Job welcome to those with magical prowess".

Ignoring the man

We didn't see the man again but whatever he was offering must not have been worth our time.

Talking to the man

Introducing himself as Tuzak, 'a scholar of the magical arts'. This man said that we was on the cusp of building a system of portals for mass teleportation to bring the continents together. While he had cormulated a plan for doing so, we was stuck for how to impliment it. What he requires are a team of builders dedicated to Fos stone, and a team who can be teleported to the other location to perform the ritual to establish to portal.

He said that we'd have no luck talking to the builders guild as they said they weren't interested in his project.

He also said that he has a working protype in his workshop.

Accepting the job

We accepted his job, he mentioned that his assisant Piyon went missing (the number of days since the party's Deadly Beginnings ritual) ago and that he was last seen in the workers district.

Research on Areskus
A translation of a Abyssal tablet has led us to believe that a cult is trying to bring Areskus into our world. We should investigate with knowledgeable scholars who Areskus is.

Lost Grain?
Upon entry of the village, we were told by two elves that we can't enter the village. According to them, half of the village has disappeared sometime during the night. He told us that with half of the village gone, the remaining villagers are deeply disturbed and have driven them as the only two foreigners out, hoping that this would bring the town back.

Upon entering the village, we found that the villagers we quite happy to talk with us. One of them had actually moved into one of the shops and is happy to sell what products he has, however was quite upset that he can't sell the grain that their village is known for.

After investigating the places where the buildings once were, we realised  (through either investigating, respective checks or just walking into)  that the buildings are there but invisible. In theory, we could just walk through the front door, if we can find it.

If dispelled: They can talk to the occupant, a halfling wizard who admits that this was his doing. He requests that we go and collect a ring from his cave up the hill as he is not confident to go up there with the other half of the village watching.

If grain train is followed: They will find a cave with notes detailing his attempts to become invisible and that that a ring left on the desk is important to the spell.

Returning with the ring reveals the remainder of the village to everyone. According the villagers they woke up this morning with everything invisible and have spent their day walking into absolutely everything and unable to get out of their homes. When spoken to, the wizard clarifies that he tied his spell to the ring and after experimenting last night he must have somehow left the spell attached to him but he needed the ring nearby to control it.

He offers a scroll of invisibility if we don't tell any of the villagers what happened.

500 Miles
Travelling along the road, we encountered a lone priest with a coloured light floating around his head. Upon talking with him, he announced that he has a personal pilgrimage to walk 500 miles along, recording what he sees.

Unwanted Disguise
Talking in the local tavern, we met a drunk who was sure that one of his tenants is actually a dragon disguised as a human. He wants the tenant out but is afraid to evict them himself. He asks the players to evict the tenant without causing damage to the building. He offers gold for the safe removal.

Going to the man's house, the players can:

A) attack the large bulky man, finishing the quest for the gold.

B) Talk to the man and using a deception check, realise he is a dragonborn hiding in a poorly designed cardboard box with human drawn on it (he has been using a spell to keep him looking like an ugly bulky man). He will still need to be convinced to leave if the players want the gold. Or they can return to the drunk and let him know that he is actually a human, just ugly. They will not get the gold for this.

Raging Ring
After looting some enemies, the players find a seemly innocuous ring. If placed on a finger, the wearer will hear a raging personality who only screams out hate against the enemies of the wearer during combat.

D) On a full moon a disproportionate amount of people become werewolves.

E) A mad wizard has been selling potions that he has no idea of their effects.

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