Races

Humans
The sentient race to inhabit the world, humans are largely found over most of the continents and in most cosmopolitan settlements. Typically an average human is bipedal, around 165cm tall and between 50 - 70kg in weight. They are creatures who live between 30 and 60 years of age with some recorded to living to over a 100, although this is very rare. Commonly they are quite social and often bilingual depending on which region they hail from.

Most of the humanoid races originate from humans. Some transformed their looks and appearances through help from their deities like the Dwarves and Halflings during the 2nd Eon. While others like the Half-Elves and Half-Orcs interbred with their respective races to form new societies. The last and most recent mutation from the humans species comes from the Tieflings who are bound to creatures of the other planes during The Avulsion.

While opinionated, most humans are content to keep the status quo. Only a few are ambitious enough to change their race for better or for worse.

History of the Races
The original races have both thrived and fallen over the eons. The first race was human: The Great Kingdom of Oscana. Molded in the 1st eon by god Eshana in a bet with Oscai to see who could make a creature that could kill its own kind. Humanity become so successful that they overthrew their masters and took over their god's temples. To add insult to injury, they built a city over it and named it Oscana, "A city for the gods who will never enter it". On the continent of Ixil, their civilization expanded and for 2000 years humans survived and thrived. In it's time many cults to different deities sprung up, and with their success, came Oscana's downfall.

Cults to Malboro, Hephati, Athul, Moxha, Colchus & Mophis became common names in Oscana. With each of these cults came something new to humanity: a desire for wealth to those who worked for Yarruc, a peaceful life for those who respected Alban, and a stronger life for those praising Eyio. Some however looked to gods older than the cults. Eshana and Oscai gave their worshipers wonderful magics, love from all who saw them and power beyond what they could dream of. And while they could not enter the kingdom named after them, they could tear it and its occupants apart.

On the eve of the 2nd eon, the gods made humanity's cultists into a living example of their deities. The Kingdom of Oscana fell to its own vices. Over night, Eyio's men became the strongest the had ever known, so strong that they broke out into fighting in the street. Humans became their extreme and condemned their kingdom to oblivion.

The 2nd eon left few in Siccarus alive, but some survived. The desire for wealth was strong and Yarruc held a tight grasp on his new jewels; a different breed of human now lived: the Dwarf. This being was too busy hunting for treasures as their kingdom was destroyed, but they had survived. Humans had survived as well, but these were settlers to the other continents. The Outlands as they had been called, had been colonized by those who looked at the deities as good ideals but not worthy of worship; and that had saved their lives. A curiosity had left a third group of survivors: the Halfling. Of all the cults, it was respect for Alban that had saved them because the Halfling was a farmer: a man of their word. Leaving Ixil behind, they found a new home around the Hearthpool: a gift from Alban.

Siccarus was not just the home to humanity. In the Outlands, the races of man encountered beasts of strength and magnitude that only the strongest could battle against. These were the Orcs. Creatures of speed and strength and ingenuity. Pale-faced, these creatures had founded their own civilization in the frozen lands of Milland.

In the central isle of Jushy, they found something scarier than an orc. Born from the dragon's that had once prowled Siccarus, their children had formed a civilization of their own. The Dragonborn clans drove anything that entered their island from it. Few ever survived.

The Interlude of the Fey marked the formal introduction of the Elves and Gnomes to Siccarus. Finding refuge from their native land of Iylterina, their arrival marked the beginning of the 3rd eon. Their civilized tone and strong desire for integration among the native races began a new age of prosperity for humanity. The Interlude also began the cooling effect over Siccarus. Lush jungles sprung up, fertile farming land and woodland forests became commonplace. The kingdoms of humans, elves and orc formed in Millard and Orfea. Some were cosmopolitan, co-ruled or republics, which gave rise to new creatures: the Half-Elf and the Half-Orc. Others formed more solitary kingdoms: The Empire of Slovia, the Kingdom of Thrall and the Mountain Kings have their roots in this 4000 eon.

The flux of the Ether is a terrible sight to behold. On the dawn of the conjunction with Belccaru, the sorcerer kingdoms on Uyon devised a plan. They would use the conjuncture to harness an ultimate power in Siccarus. A power they hoped would allow them to control the advanced elements of magic. Their hubris lead to The Avulsion, the formation of The Yawning Slope and the destruction of a continent. Curiously it did not consume the humans, but transformed them into the Tiefling. But the Tiefling is not a creature unscathed. Their creation not only destroyed the Uyon plains, but formed an unbroken conjunction with Belccaru. A realm of beasts, horrors and devilish creatures. New races of beast and creatures now cross into Siccarus. And so dawns the 5th eon of Siccarus.